<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>OUTA-RANGE (prototype) Devlog - itch.io</title><link>https://go-miles.itch.io/outa-range</link><description>Race across the great unknown!</description><item><guid>https://go-miles.itch.io/outa-range/devlog/1621704/baked-lighting-works-on-web</guid><title>Baked Lighting WORKS on Web</title><link>https://go-miles.itch.io/outa-range/devlog/1621704/baked-lighting-works-on-web</link><pubDate>Sat, 08 Aug 2026 21:06:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Baked Lighting is fixed on Web! Previously, terrain chunks were using an instancing shader not suitable for WebGL 2.0...</p>]]></description></item></channel></rss>